
In-game locks are essentially combination locks with several "rotating discs", the right numbers from 0 to 9 needing to be guessed in sequence in a minigame fashion.
Anachronox: Main character's specialty skill is lockpicking. Alpha Protocol has a simple minigame where you have to bounce cylinder pins into place sequentially. Fortunately, each puzzle only needs to be solved once. #Hero of the kingdom 3 lockpicking skill crack
In Dark Fall Lost Souls, after Gloria Grable gives you her lock picks, you can use them to crack padlocks blocking off certain areas, done by clicking on four areas of the lock that result in a "success" tone. Needless to say, this risk makes it far better to just take the time to carefully pick the lock, no matter its level. but aside from a select few doors, nothing has a key, so if you fail to force a container's lock, kiss whatever loot might be in it goodbye. You can also force the lock, but that's a Luck-Based Mission, and if you fail, the lock can only be opened with the key, which is fine on paper.
You have to judge by the sounds the pin does as it passes by its secure point miss it and all pins get undone. In The Last Stand: Union City, you press a key to shove a pin back and another to try and secure it in place.It's more annoying, though, because you can't see whether zombies are near you while you pick. The same mechanics as in Skyrim are also used in Dying Light.The goal is to press the buttons in the right order so that the gaps in the tumblers are all aligned to one side. In Guise of the Wolf, pickable locks have four tumblers, and four buttons that cause certain tumblers to turn 90 degrees.